Hello! You've stumbled across the Dangerous Guide To Video Game Design! This is a book project I'm working on which talks about game development from a practical aspect with an emphasis on design. That means I'm not going to ramble on about theory or lenses or gamification. Instead, you'll read about actual tales of development as well as examples of practices that were used to make games! I'll post the first few chapters up here to give you a feel for the project and then I'll charge a small fee for later chapters as well as making the entire project available on Amazon when it's done. Please feel free to send me feedback at jason_weezie@yahoo.com.

Chapter 1 - Introduction

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  • Chapter One in Adobe PDF format.
  • Chapter 3 - Getting Started

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  • Chapter Three in Adobe PDF format.
  • Chapter 5 - Brainstorming

    VERSION NOTES:
  • Chapter Five in Adobe PDF format.
  • Chapter 6 - Scope

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  • Chapter Six in Adobe PDF format.
  • Chapter 11A - Introduction to Level Design

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  • Chapter Eleven A in Adobe PDF format.